Case studies

What we showed. What the artisan made.

Four commissions, each shown twice: the visual we developed before production, and a photograph of the finished piece. Same brief, same wall, six weeks apart.

Draft. Images and case notes are placeholders. Replace the grey boxes with the render and the photograph for each piece, and the three notes beneath with the real brief, problem and outcome.

Why we show both

When we propose a piece for a room, we show you a visual before anything is made. That visual is developed digitally — it is not a photograph of an existing object, and we say so every time.

The fair question is how close the finished piece comes. So here are four, side by side, with the design problem we were solving in each and what changed between the two.

Some things always shift. Mirror falls where the artisan's hand puts it. Thread catches light differently at scale. We would rather show you that than pretend otherwise.


Case 01 Lippan · [Room type]

[One line naming the design problem]

[One sentence on the brief — what the room needed and why this was difficult.]

Render1600 × 1200 — the visual shown before production
The render
Photograph1600 × 1200 — the finished piece, same framing
The piece

The brief

[What the client asked for. Dimensions, palette, constraints, the wall it was going on.]

The problem

[What made this hard. A scale the craft is not usually worked at, a palette outside the tradition, a lighting condition, a deadline.]

What changed

[Honest account of where the piece differs from the render, and why. This paragraph is the one that earns trust.]


Case 02 Glass Inlay · [Room type]

[One line naming the design problem]

[One sentence on the brief.]

Render1600 × 1200 — the visual shown before production
The render
Photograph1600 × 1200 — the finished piece, same framing
The piece

The brief

[What the client asked for.]

The problem

[What made this hard.]

What changed

[Where the piece differs from the render, and why.]


Case 03 Zardozi · [Room type]

[One line naming the design problem]

[One sentence on the brief.]

Render1600 × 1200 — the visual shown before production
The render
Photograph1600 × 1200 — the finished piece, same framing
The piece

The brief

[What the client asked for.]

The problem

[What made this hard.]

What changed

[Where the piece differs from the render, and why.]


Case 04 Madhubani · [Room type]

[One line naming the design problem]

[One sentence on the brief.]

Render1600 × 1200 — the visual shown before production
The render
Photograph1600 × 1200 — the finished piece, same framing
The piece

The brief

[What the client asked for.]

The problem

[What made this hard.]

What changed

[Where the piece differs from the render, and why.]

How we work with visuals

The render is a proposal, not a photograph.

We say so, every time

Any visual we send before production is labelled as a render. We will never present one as a photograph of a finished piece.

You approve before anything is made

Nothing goes to a workshop until you have seen the visual and signed it off. Change it as many times as you need.

Samples on larger projects

Where a commission justifies it, we make a physical sample before the full run. A render tells you the composition; a sample tells you the surface.

Variation is part of it

Handmade work never matches a render exactly, and it should not. What we commit to is the composition, the palette, the scale and the craft.

Start a project

Send us a wall and we will show you what it could hold.

Photographs and rough measurements are enough. You get a visual, specific pieces, and a price before anything is made.

Arrange a call